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Game Programming

Overview

Game Programmers drive the game development process; creating the framework, functionality and interaction in the game. Regarded as the essential ingredient in the development process, game programmers are highly valued and continually in demand.

This program has been developed in response to industry needs and runs for two years, full-time.

INTAKES Feb 2018

Course Content

Stage One

The first year of the Advanced Diploma is a foundation year, intended to provide students with advanced game programming skills. The course takes students through languages and technologies used heavily by the gaming industry, including C, C++, C#, OpenGL, game libraries and version controls as well as developing maths, problem solving, and practical programming proficiency. Although the course takes a games approach, it is also suitable for anyone wanting to learn real-time application development skills which are highly sought after across all areas of programming and simulation.

Stage Two

In the second year the Advanced Diploma covers specific algorithms and technologies used in game development and builds on the students core language skills. Students cover more advanced development techniques as well as learning how to develop using industry standard game engines.

By the end of the year students will have experience in 3D graphics, Artificial Intelligence, Networking, Physics & Collision, Console Hardware, Profiling, and Managing medium to large scale software projects. Students focus on developing their skills in all aspects of C++ programming before focusing on specialised areas, and developing across multiple platforms.

Major Game Project

In second year of this course game programming students will work together with game design and game art students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

Stage One

The first year of the Advanced Diploma is a foundation year, intended to provide students with advanced game programming skills. The course takes students through languages and technologies used heavily by the gaming industry, including C, C++, C#, OpenGL, game libraries and version controls as well as developing maths, problem solving, and practical programming proficiency. Although the course takes a games approach, it is also suitable for anyone wanting to learn real-time application development skills which are highly sought after across all areas of programming and simulation.

Stage Two

In the second year the Advanced Diploma covers specific algorithms and technologies used in game development and builds on the students core language skills. Students cover more advanced development techniques as well as learning how to develop using industry standard game engines.

By the end of the year students will have experience in 3D graphics, Artificial Intelligence, Networking, Physics & Collision, Console Hardware, Profiling, and Managing medium to large scale software projects. Students focus on developing their skills in all aspects of C++ programming before focusing on specialised areas, and developing across multiple platforms.

Major Game Project

In second year of this course game programming students will work together with game design and game art students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

The subjects for each year

Stage One

  • Introduction to C++
  • Health and Safety in the Office
  • Maths for Games
  • Code Design and Data Structures
  • Artificial Intelligence for Games
  • Introduction to C#
  • Cross-platform Development
  • Production Planning
  • Production

Stage Two

  • Computer Graphics
  • Complex Game Systems
  • Physics for Games
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Stage One

  • Introduction to C++
  • Health and Safety in the Office
  • Maths for Games
  • Code Design and Data Structures
  • Artificial Intelligence for Games
  • Introduction to C#
  • Cross-platform Development
  • Production Planning
  • Production

Stage Two

  • Computer Graphics
  • Complex Game Systems
  • Physics for Games
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Students utilise industry standard software and resources such as:

  • Visual Studio — Programming in C, C++ and C#
  • Open GL — Low-level computer graphics programming
  • Physx — GPU-assisted physics programming
  • FMOD — Industry standard audio programming tools
  • Perforce and Git — collaborative version control tools
  • Open-source Libraries — Public code-bases commonly used throughout programming industries

Careers Opportunities

  • Game engine programmer
  • Physics engine programme
  • Graphics engine programmer
  • Artificial intelligence programmer
  • Sound programmer
  • Gameplay programmer
  • Software engineer
  • UI programmer
  • Input programmer

A range of game programming roles within game development including Gameplay Programmer, Network Engineer, Graphics-Shader Developer, 3D Game Engine Programmer, Tools Developer and many others.

Graduates would also use these skills in a range of similar roles within games-based simulation and training as well as general software development roles.

  • Game engine programmer
  • Physics engine programme
  • Graphics engine programmer
  • Artificial intelligence programmer
  • Sound programmer
  • Gameplay programmer
  • Software engineer
  • UI programmer
  • Input programmer

A range of game programming roles within game development including Gameplay Programmer, Network Engineer, Graphics-Shader Developer, 3D Game Engine Programmer, Tools Developer and many others.

Graduates would also use these skills in a range of similar roles within games-based simulation and training as well as general software development roles.

Entry Requirements

Entry for this course is based on:

  1. Interview - In the interview we are assessing your suitability for the course including any specific requirements you may have.
  2. Portfolio - we are looking for evidence of creativity which is demonstrated through a collection of works in a medium of your choosing.
  3. Copy of your Year 12 Certificate OR by achieving an Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy.

An Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy will show that you have the capability to be successful in this course. AIE can assist you with this assessment process if required and results will be reported to you as soon as practicable. As per the Department of Education and Training guidelines, assessment results are also available to the Department Secretary on request.

For more information on the interview and portfolio visit www.aie.edu.au/StudentInformation/InterviewPortfolio

Units of Competency

Stage 1
BSBWHS403 Contribute to implementing and maintaining WHS consultation and participation processes
ICTGAM501 Create design concepts for digital games and 3-D media
ICTGAM523 Collaborate in the design of 3-D game levels and environments
ICTGAM503 Create a complex 3-D interactive computer game
ICTICT419 Work effectively in the digital media industry
ICTPRG515 Review developed software
ICTPRG501 Apply advanced object-oriented language skills
ICTGAM507 Develop intermediate 3-D software for games and interactive media
ICTGAM510 Prepare games for different platforms and delivery modes
ICTPRG523 Apply advanced programming skills in another language
CUADIG507 Design digital simulations
BSBCRT501 Originate and develop concepts
ICTGAM504 Manage interactive media production
ICTPRG418 Apply intermediate programming skills in another language
ICTPRG504 Deploy an application to a production environment
ICTPRG406 Apply introductory object-oriented language skills
Stage 2
BSBCRT501A Originate and develop concepts
BSBWHS501A Ensure a safe workplace
BSBPMG522A Undertake project work
CUAPPM502 Realise production
ICTSUS6233A Integrate sustainability in ICT planning and design projects
PGDPRD601A Plan and pitch a game design proposal
ICAGAM503A Create a complex 3-D interactive computer game
PGDPRD603A Manage major game production
PGDPRD604A Implement online promotion strategy
ICAPRG406A Apply introductory object-oriented language skills
ICAPRG527A Apply intermediate object-oriented language skills
ICAPRG415A Apply skills in object-oriented design
ICAPRG416A Manage a software component reuse library
ICAPRG418A Apply intermediate programming skills in another language
ICAPRG523A Apply advanced programming skills in another language
ICAGAM404A Apply artificial intelligence in game development
ICAGAM510A Prepare games for different platforms and delivery modes
ICAICT406A Build a graphical user interface
ICAICT417A Identify, evaluate and apply current industry-specific technologies to meet industry standards
ICAGAM530A Develop and implement physics in a 3-D digital game
ICAGAM515A Design and create advanced particles, fluids and bodies for 3-D digital effects
ICAGAM508A Develop complex 3-D software for games and interactive media
ICAPRG504A Deploy an application to a production environment
ICAPRG505A Build Advanced User Interface
ICAGAM511A Manage testing of games and interactive media
PGDGSP601A Develop complex systems for real time applications
PGDMTH601A Apply fundamental games programming mathematical skills

Fees

This course is eligible for VET Student Loans, an Australian Government loan scheme that assists eligible students to pay their tuition fees for higher-level vocational education and training (VET) courses. AIE is an approved VET Student Loans Provider.

Maximum tuition fees for the intake commencing February 2018

Stage 1 - ICT50215 Diploma of Digital and Interactive Games $20,500

Stage 2 - 10343NAT Advanced Diploma of Professional Game Development $19,700 (2019)

For more information please visit our VET Student Loans page

For more information on our tuition fees please visit our FEES page

VET student loans will not be approved for students who do not meet eligibility requirements and a VET student loan gives rise to a HELP debt that continues to be a debt due to the Commonwealth until it is repaid.

More information on VET Student Loans and eligibility requirements can be found at www.education.gov.au/vet-student-loans

Please note:

  • For current 2017 stage 1 students continuing into stage 2 in 2018, the maximum tuition fee for 10343NAT Advanced Diploma of Professional Game Development is $18,000.
  • On successful completion of stage 1 of the game programming program, students will be awarded recognition of prior learning or credit transfer towards Stage 2 of the Advanced Diploma of Professional Game Development.

NATIONALLY-ACCREDITED QUALIFICATIONS

This two-year, full-time program has been developed with industry and is delivered through the following qualifications:

  • Stage 1 - Diploma of Digital and Interactive Games ICT50215.
  • Stage 2 - Advanced Diploma of Professional Game Development 10343NAT. CRICOS CODE 079873J.

Meet The Teachers

AIE Conan Bourke | Programming Teacher

Meet The Teachers

AIE Joseph Gentle | Programming Course

Alumni Work

daniel Archer | AIE Alumni